Action role-playing game Dragon’s Dogma: Dark Arisen is set to arrive on Windows PCs this week after the announcement last September, and the game’s Japanese developer Capcom – known for franchises such as Mega Man and Street Fighter – has labelled the reaction of PC gamers essential for a possible consideration of any planned sequels.
Speaking to video gaming news website PC Gamer, game producer Minae Matsukawa, director Kento Kinoshita and PC producer Jon Airhart discussed the advantages of computers, the original game’s development and how Hellboy served to be an inspiration.
Discussing the design of creatures in-game, Kinoshita elaborated on the emphasis they gave to actual descriptions of the mythical animals instead of stretching them into fantasy. “Our art directors and designers tried not to stray too far from the imagery found in ancient legends and iconography. In this direction, we were influenced by other works which take the same approach, such as Kento Miura’s Berserk, and Mike Mignola’s Hellboy,” he added.
Airhart stressed on the powerful nature of the desktop computer and fans’ pleas as reasons for Dragon’s Dogma making it to the PC. “We know it’s been a long wait, but we’ve brought the right team together to create the version of Dragon’s Dogma: Dark Arisen that our PC fans deserve,” he said. “This is a game that already looks great on Xbox 360 and PS3, but increased draw distances and uncompressed textures on a powerful PC makes it look absolutely beautiful. It’s also a game that includes many elements inspired by classic RPGs released on the PC.”
Dragon’s Dogma came to life with game director Hideaki Itsuno, who had the idea to create a game with an asynchronous online mode, in 2012 for PlayStation 3 and Xbox 360. The game received an upgraded version in the following year called Dragon’s Dogma: Dark Arisen which is now making its way onto the PC this Friday.